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Resume

Work Experience

Game Designer /
Product Owner

Stas Games*

2024 Apr - Present

  • Leading the design of a hybrid-casual Puzzle & RPG game with a 7-member team.

  • Responsible for Game Design with all aspects: narrative, gameplay, meta-game, systems, economy, level, and monetization strategies.

  • Developing product strategies with a data-driven approach, utilizing Agile methodologies, planning iteration Roadmaps, preparing A/B test scenarios, prioritizing tasks, and mapping out the product’s long-term vision.

  • UX design through wireframing, mock-ups, and flowcharts for both meta-game and in-game.

​

*Stas Games is a fresh mobile gaming studio that was established by the Studio Lead of Kob Games, recently working on the first title.

Senior Game Designer /
Product Owner

KobGames Studios*

2023 Feb - 2024 Jan

  • Collaborated directly with Azur Games following the company’s acquisition, aligning development goals with their global strategy.

  • Led the design and product management of globally launched games, amassing 50M+ downloads, alongside fresh prototypes.

  • Managed multiple teams of 4-8 people within a larger organization of 30+, ensuring smooth execution across departments.

  • Increased LTV, retention, and playtime through data-driven product strategies, including funnel analysis, FTUE adjustments, strategic event-log settings, and A/B testing for games with 100k+ DAUs.

  • Designed all game elements, including gameplay, systems, levels, economy, monetization, and meta-game features.

  • Developed UX designs by creating mock-ups, wireframes, and detailed flowcharts to enhance user experience.

  • Prepared 2D and simple 3D assets to support game art and marketing efforts.

  • Created ad creatives for marketing, achieving a CPI of less than $0.40.

​

*KobGames, a mobile gaming studio, has secured investment from Azur Games in 2021.

Co-Founder / Studio Lead

Budgie Games

2021 Jun - 2023 Feb

  • Led a team of 4 on hyper-casual and hybrid-casual mobile projects, driving development and creative execution.

  • Achieved 1.5M downloads and 120k DAUs with a successful global launch in collaboration with Rollic.

  • Developed and launched mobile games across hyper-casual and hybrid-casual genres, currently working on an RPG/Life Simulation game for PC.

  • Won a game jam hosted by Rollic and Tiplay, securing a 1-year agreement and a Macbook Air as a prize.

  • Successfully launched games with Rollic, achieving 1.5M downloads and 120k DAUs, alongside a soft launch with Joypac.

  • Participated in weekly ideation meetings with 7 studios in the oFon Ecosystem, including Rollic, Core Studios, Tiplay, TwoDe, and Rotatelab.

  • Directed and implemented all aspects of Game and Level Design, focusing on gameplay, systems, economy, and monetization strategies.

  • Led UI/UX design efforts, preparing 2D assets, mock-ups, wireframes, and flowcharts to optimize user experience.

  • Created high-performing ad creatives, achieving CPI of $0.09 with Supersonic and $0.24 with Rollic.

  • Drove data-centric product management, improving LTV, retention, and playtime through A/B testing, event-log configuration, and FTUE adjustments on games with 125k+ DAUs and 1.5M+ total downloads.

  • Spearheaded entrepreneurship efforts, overseeing networking, business development, publisher deals, team management, and financial control.

Game Designer

Honorus Games*

2021 Feb - 2021 Jun

  • Played a key role in the company’s successful graduation from the program and collaboration with publishers like Coda and Supersonic.

  • Led game design, covering all aspects of gameplay, systems, economy, and monetization.

  • Supported UI/UX design, producing wireframes and mock-ups to optimize user experience.

  • Created ad creatives for marketing campaigns, driving user acquisition and engagement.

*Honorus was a Hyper-Casual mobile game studio that was established in Game Factory and the studio graduated from Game Factory Booster program.

 

ICT and Robotics Teacher

*Maker 216 &
*General Ali Rıza Ersin Technical High School

2018 Jan - 2021 Feb

I began my career as an ICT and STEM Teacher, specializing in technical education for young learners aged 3-18.

  • Prepared various Robotic Projects with Arduino.

  • Led small teams in Robotics Competitions.

  • Designed 3D assets using TinkerCad and printed them in 3D Printer.

  • Developed basic applications using MIT App Inventor and Scratch.

  • Researched and shared various STEM Applications with students.

  • Taught:

    • Programming Basics with C#.

    • Design Basics using Adobe and Blender.

    • Office Programs.

    • Game Development Basics with Unity.

​

*Maker 216 operates as a private institution, focusing on providing robotic education to young individuals, while General Ali Rıza Technical High School functions as a state college.

Education

2022

GPA: 4.00

Mimar Sinan Fine Arts University | Master's

Visual Sociology

Research Focus: Investigating the influence of visuals and images on human behavior.

2019

GPA: 3.18 

Marmara University |
Bachelor's

Computer Education and Instructional Technology

Skills & Expertise

Hard Skills

  • Product Analytics Tools

    • Funnel Creation - Event Tracking - Data Evaluation

      • Appmetrica​ - Yandex​​

      • Game Analytics​

      • Pendo.io

      • Excel - Google Sheets

  • Product Management​

    • Management

      • Trello​

      • Pendo.io

      • Slack

      • Notion

    • Roadmapping​ & Defining Vision

      • Figma

      • Miro

      • Slack

  • Game Design

    • Documentation

      • Notion​

      • Office Programs

      • Slack Canvases

    • Balance​​

      • Excel - Google Sheets

      • Unity

      • Machinations

    • Mockup-Prototype​

      • Adobe PS, AI​

      • Figma

  • UX/UI Design / Visual MockUps​ - Prototypes

    • Figma

    • Adobe

      • Illustrat​or

      • Photoshop

  • .Creative Ad Design

    • Adobe​

      • Premiere​

      • After Effects

    • Ad Libraries​​

  • Level Design

    • Unity

    • Figma

  • Game Art​

    • Unity - Lighting​ & Materials

    • Blender - Simple Asset creation

Soft Skills

  • Product Management

  • Cross-Functional Team Leadership

  • Entrepreneurship

  • Effective Communication

  • Collaborative Team Player

  • In-Depth Research

  • Problem-Solving

  • Critical Thinking

  • Creativity

  • Time Management

  • Conflict Resolution

  • Adaptable and Friendly :)

Volunteering

International

AIESEC - Boom Project in Kyrgyzstan 

I served as a volunteer English teacher across multiple cities in Kyrgyzstan for a duration of three months. The primary objective of this initiative was to engage with children without parental care as international volunteers, fostering meaningful connections and contributing to their educational development.

National

GHD - Various Volunteering Projects in Turkey

I actively participated in numerous volunteering projects organized by 'YAÅžÖM,' a subsidiary of the 'Gönüllü Hizmetler DerneÄŸi.' These experiences further enriched my understanding of community service and strengthened my commitment to social responsibility.

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