top of page

Break the Wall

Downloads: +100K

KobGames (Azur)

About




Brief Description: Break the Wall is a hyper-casual incremental clicker game that garnered an impressive Cost Per Install (CPI). Our efforts were dedicated to improving the gameplay experience, with a focus on increasing retention and playtime. Despite notable increases in metrics, the game did not reach the threshold for a global launch. The initial plan to pivot towards a hybrid-casual system and further enhance gameplay was curtailed due to a shift in project priorities.

My Roles:

  • Orchestrated the development of global vision and iteration roadmaps for the project, laying the groundwork from the prototype phase.

  • Collaborated closely with developers and designers to implement improvements in line with our goals for enhanced gameplay.

  • Prepared comprehensive Game Design Documents, providing a structured foundation for the game's development.

  • Designed detailed mock-ups in Figma/Illustrator, ensuring a visual representation aligned with the project's objectives.

  • Worked diligently on maintaining game balance, crucial for an engaging user experience.

  • Conducted thorough Quality Assurance (QA) for each build, ensuring a polished and bug-free gaming experience.



 


bottom of page