About
Brief Description: Layer Man emerges as a triumphant hyper-casual runner title, boasting over 5 million downloads within KobGames' portfolio. Originally taken on as a game designer, my journey with Layer Man evolved, leading me into the role of a product manager. This transition marked a pivotal phase in steering the project's success.
My Roles:
Spearheaded the creation of global vision and iteration roadmaps, setting the project's trajectory from the initial prototype phase.
Analyzed game metrics and made data-centric decisions to introduce new features and fine-tune levels.
Led a dynamic cross-functional team, uniting developers, designers, and artists for cohesive project execution.
Designed intricate levels in Unity and mock-ups in Figma, ensuring a harmonious blend of visual and structural elements.
Consistently innovated by designing new features for the game, contributing to a dynamic and evolving user experience.
Maintained meticulous game balance, a critical factor for a satisfying and enjoyable gameplay experience.
Conducted extensive Quality Assurance (QA) for each iteration over months, ensuring sustained quality and user satisfaction.